[−][src]Module nannou::event
Application, event loop and window event definitions and implementations.
- Event - the defualt application event type.
- winit::event::WindowEvent - events related to a single window.
- WindowEvent - a stripped-back, simplified, newcomer-friendly version of the raw, low-level winit event.
Structs
AxisMotion | Motion along some axis of a device e.g. joystick or gamepad. |
KeyboardInput | Describes a keyboard input event. |
ModifiersState | Represents the current state of the keyboard modifiers |
TouchEvent | The event associated with a touch at a single point. |
TouchpadPressure | Pressure on a touch pad. |
Update | Update event, emitted on each pass of an application loop. |
Enums
ElementState | Describes the input state of a key. |
Event | The default application Event type. |
Key | Symbolic name for a keyboard key. |
MouseButton | Describes a button of a mouse controller. |
MouseScrollDelta | Describes a difference in the mouse scroll wheel state. |
TouchPhase | Describes touch-screen input state. |
WindowEvent | A simplified version of winit's |
Traits
LoopEvent | Event types that are compatible with the nannou app loop. |