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//! Color items, including everything from rgb, hsb/l/v, lap, alpha, luma and more, provided by the //! palette crate. See [the palette docs](https://docs.rs/palette) for more details or see the //! [**named**](./named/index.html) module for a set of provided color constants. pub mod conv; pub use self::conv::IntoLinSrgba; pub use self::named::*; #[doc(inline)] pub use palette::*; /// The default scalar value for working with color components, hues, etc. pub type DefaultScalar = f32; /// A color represented as red, green and blue intensities. /// /// This type is an alias for the `Srgb` type, a type that represents the sRGB color space. /// /// If you are looking for more advanced control over the RGB space and component type, please see /// the `palette` crate's generic `Rgb` type. pub type Rgb<S = DefaultScalar> = Srgb<S>; /// The same as `Rgb`, but with an alpha value representing opacity. /// /// This type is an alias for the `Srgba` type, a type that represents the sRGB color space /// alongside an alpha value. /// /// If you are looking for more advanced control over the RGB space and component type, please see /// the `palette` crate's generic `Rgb` type. pub type Rgba<S = DefaultScalar> = Srgba<S>; /// A color represented as gray intensity. /// /// This type is an alias for the `Srgb` type, a type that represents the sRGB color space. /// /// If you are looking for more advanced control over the RGB space and component type, please see /// the `palette` crate's generic `Rgb` type. pub type Gray<S = DefaultScalar> = Srgb<S>; /// A short-hand constructor for `Rgb::new`. pub fn rgb<T>(r: T, g: T, b: T) -> Rgb<T> where T: Component, { srgb(r, g, b) } /// A short-hand constructor for `Rgb<u8>::new`. pub fn rgb8(r: u8, g: u8, b: u8) -> Rgb<u8> { srgb8(r, g, b) } /// A short-hand constructor for `Rgba::new`. pub fn rgba<T>(r: T, g: T, b: T, a: T) -> Rgba<T> where T: Component, { srgba(r, g, b, a) } /// A short-hand constructor for `Rgba<u8>::new`. pub fn rgba8(r: u8, g: u8, b: u8, a: u8) -> Rgba<u8> { srgba8(r, g, b, a) } /// A short-hand constructor for `Srgb::new`. pub fn srgb<T>(r: T, g: T, b: T) -> Srgb<T> where T: Component, { Srgb::new(r, g, b) } /// A short-hand constructor for `Srgb<u8>::new`. pub fn srgb8(r: u8, g: u8, b: u8) -> Srgb<u8> { Srgb::new(r, g, b) } /// A short-hand constructor for `Srgba::new`. pub fn srgba<T>(r: T, g: T, b: T, a: T) -> Srgba<T> where T: Component, { Srgba::new(r, g, b, a) } /// A short-hand constructor for `Srgba<u8>::new`. pub fn srgba8(r: u8, g: u8, b: u8, a: u8) -> Srgba<u8> { Srgba::new(r, g, b, a) } /// A short-hand constructor for `LinSrgb::new`. pub fn lin_srgb<T>(r: T, g: T, b: T) -> LinSrgb<T> where T: Component, { LinSrgb::new(r, g, b) } /// A short-hand constructor for `LinSrgba::new`. pub fn lin_srgba<T>(r: T, g: T, b: T, a: T) -> LinSrgba<T> where T: Component, { LinSrgba::new(r, g, b, a) } /// A short-hand constructor for `Hsl::new(RgbHue::from_degrees(h * 360.0), s, l)`. /// /// The given hue expects a value between `0.0` and `1.0` where `0.0` is 0 degress and `1.0` is /// 360 degrees (or 2 PI radians). pub fn hsl(h: f32, s: f32, l: f32) -> Hsl { Hsl::new(RgbHue::from_degrees(h * 360.0), s, l) } /// A short-hand constructor for `Hsla::new(RgbHue::from_degrees(h * 360.0), s, l, a)`. /// /// The given hue expects a value between `0.0` and `1.0` where `0.0` is 0 degress and `1.0` is /// 360 degrees (or 2 PI radians). pub fn hsla(h: f32, s: f32, l: f32, a: f32) -> Hsla { Hsla::new(RgbHue::from_degrees(h * 360.0), s, l, a) } /// A short-hand constructor for `Hsv::new(RgbHue::from_degrees(h * 360.0), s, v)`. /// /// The given hue expects a value between `0.0` and `1.0` where `0.0` is 0 degress and `1.0` is /// 360 degrees (or 2 PI radians). pub fn hsv(h: f32, s: f32, v: f32) -> Hsv { Hsv::new(RgbHue::from_degrees(h * 360.0), s, v) } /// A short-hand constructor for `Hsva::new(RgbHue::from_degrees(h * 360.0), s, v, a)`. /// /// The given hue expects a value between `0.0` and `1.0` where `0.0` is 0 degress and `1.0` is /// 360 degrees (or 2 PI radians). pub fn hsva(h: f32, s: f32, v: f32, a: f32) -> Hsva { Hsva::new(RgbHue::from_degrees(h * 360.0), s, v, a) } /// A short-hand constructor for `Gray::new`. pub fn gray<T>(g: T) -> Gray<T> where T: Component, { srgb(g, g, g) }