pub struct Perspective3<N: Scalar> { /* private fields */ }
Expand description

A 3D perspective projection stored as an homogeneous 4x4 matrix.

Implementations§

Creates a new perspective matrix from the aspect ratio, y field of view, and near/far planes.

Wraps the given matrix to interpret it as a 3D perspective matrix.

It is not checked whether or not the given matrix actually represents an orthographic projection.

Retrieves the inverse of the underlying homogeneous matrix.

Computes the corresponding homogeneous matrix.

A reference to the underlying homogeneous transformation matrix.

A reference to this transformation seen as a Projective3.

This transformation seen as a Projective3.

Retrieves the underlying homogeneous matrix.

👎Deprecated: use .into_inner() instead

Retrieves the underlying homogeneous matrix. Deprecated: Use Perspective3::into_inner instead.

Gets the width / height aspect ratio of the view frustum.

Gets the y field of view of the view frustum.

Gets the near plane offset of the view frustum.

Gets the far plane offset of the view frustum.

Projects a point. Faster than matrix multiplication.

Un-projects a point. Faster than multiplication by the matrix inverse.

Projects a vector. Faster than matrix multiplication.

Updates this perspective matrix with a new width / height aspect ratio of the view frustum.

Updates this perspective with a new y field of view of the view frustum.

Updates this perspective matrix with a new near plane offset of the view frustum.

Updates this perspective matrix with a new far plane offset of the view frustum.

Updates this perspective matrix with new near and far plane offsets of the view frustum.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Generate a random value of T, using rng as the source of randomness.
Create an iterator that generates random values of T, using rng as the source of randomness. Read more
Converts to this type from the input type.
This method tests for self and other values to be equal, and is used by ==. Read more
This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

👎Deprecated since 0.5.0: replaced by distributions::Standard
Generates a random instance of this type using the specified source of randomness. Read more
Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The resulting type after obtaining ownership.
Creates owned data from borrowed data, usually by cloning. Read more
Uses borrowed data to replace owned data, usually by cloning. Read more
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.