Function nalgebra_glm::rotate

source ·
pub fn rotate<T: RealNumber>(m: &TMat4<T>, angle: T, axis: &TVec3<T>) -> TMat4<T>
Expand description

Builds a rotation 4 * 4 matrix created from an axis vector and an angle and right-multiply it to m.

Parameters:

  • m − Input matrix multiplied by this rotation matrix.
  • angle − Rotation angle expressed in radians.
  • axis − Rotation axis, recommended to be normalized.

See also: