1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
#![cfg_attr(rustfmt, rustfmt_skip)]

use na::{Scalar, RealField, U2, U3, U4};
use crate::aliases::{TMat, Qua, TVec1, TVec2, TVec3, TVec4, TMat2, TMat2x3, TMat2x4, TMat3, TMat3x2, TMat3x4,
              TMat4, TMat4x2, TMat4x3};


/// Creates a new 1D vector.
///
/// # Examples:
///
/// Construct a vector of `bool`s:
///
/// ```
/// # use nalgebra_glm as glm;
/// let v = glm::vec1(true);
/// ```
pub fn vec1<N: Scalar>(x: N) -> TVec1<N> {
    TVec1::new(x)
}

/// Creates a new 2D vector.
pub fn vec2<N: Scalar>(x: N, y: N) -> TVec2<N> {
    TVec2::new(x, y)
}

/// Creates a new 3D vector.
pub fn vec3<N: Scalar>(x: N, y: N, z: N) -> TVec3<N> {
    TVec3::new(x, y, z)
}

/// Creates a new 4D vector.
pub fn vec4<N: Scalar>(x: N, y: N, z: N, w: N) -> TVec4<N> {
    TVec4::new(x, y, z, w)
}


/// Create a new 2x2 matrix.
pub fn mat2<N: Scalar>(m11: N, m12: N,
                       m21: N, m22: N) -> TMat2<N> {
    TMat::<N, U2, U2>::new(
        m11, m12,
        m21, m22,
    )
}

/// Create a new 2x2 matrix.
pub fn mat2x2<N: Scalar>(m11: N, m12: N,
                         m21: N, m22: N) -> TMat2<N> {
    TMat::<N, U2, U2>::new(
        m11, m12,
        m21, m22,
    )
}

/// Create a new 2x3 matrix.
pub fn mat2x3<N: Scalar>(m11: N, m12: N, m13: N,
                         m21: N, m22: N, m23: N) -> TMat2x3<N> {
    TMat::<N, U2, U3>::new(
        m11, m12, m13,
        m21, m22, m23,
    )
}

/// Create a new 2x4 matrix.
pub fn mat2x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
                         m21: N, m22: N, m23: N, m24: N) -> TMat2x4<N> {
    TMat::<N, U2, U4>::new(
        m11, m12, m13, m14,
        m21, m22, m23, m24,
    )
}

/// Create a new 3x3 matrix.
pub fn mat3<N: Scalar>(m11: N, m12: N, m13: N,
                       m21: N, m22: N, m23: N,
                       m31: N, m32: N, m33: N) -> TMat3<N> {
    TMat::<N, U3, U3>::new(
        m11, m12, m13,
        m21, m22, m23,
        m31, m32, m33,
    )
}

/// Create a new 3x2 matrix.
pub fn mat3x2<N: Scalar>(m11: N, m12: N,
                         m21: N, m22: N,
                         m31: N, m32: N) -> TMat3x2<N> {
    TMat::<N, U3, U2>::new(
        m11, m12,
        m21, m22,
        m31, m32,
    )
}

/// Create a new 3x3 matrix.
pub fn mat3x3<N: Scalar>(m11: N, m12: N, m13: N,
                         m21: N, m22: N, m23: N,
                         m31: N, m32: N, m33: N) -> TMat3<N> {
    TMat::<N, U3, U3>::new(
        m11, m12, m13,
        m31, m32, m33,
        m21, m22, m23,
    )
}

/// Create a new 3x4 matrix.
pub fn mat3x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
                         m21: N, m22: N, m23: N, m24: N,
                         m31: N, m32: N, m33: N, m34: N) -> TMat3x4<N> {
    TMat::<N, U3, U4>::new(
        m11, m12, m13, m14,
        m21, m22, m23, m24,
        m31, m32, m33, m34,
    )
}

/// Create a new 4x2 matrix.
pub fn mat4x2<N: Scalar>(m11: N, m12: N,
                         m21: N, m22: N,
                         m31: N, m32: N,
                         m41: N, m42: N) -> TMat4x2<N> {
    TMat::<N, U4, U2>::new(
        m11, m12,
        m21, m22,
        m31, m32,
        m41, m42,
    )
}

/// Create a new 4x3 matrix.
pub fn mat4x3<N: Scalar>(m11: N, m12: N, m13: N,
                         m21: N, m22: N, m23: N,
                         m31: N, m32: N, m33: N,
                         m41: N, m42: N, m43: N) -> TMat4x3<N> {
    TMat::<N, U4, U3>::new(
        m11, m12, m13,
        m21, m22, m23,
        m31, m32, m33,
        m41, m42, m43,
    )
}

/// Create a new 4x4 matrix.
pub fn mat4x4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
                         m21: N, m22: N, m23: N, m24: N,
                         m31: N, m32: N, m33: N, m34: N,
                         m41: N, m42: N, m43: N, m44: N) -> TMat4<N> {
    TMat::<N, U4, U4>::new(
        m11, m12, m13, m14,
        m21, m22, m23, m24,
        m31, m32, m33, m34,
        m41, m42, m43, m44,
    )
}

/// Create a new 4x4 matrix.
pub fn mat4<N: Scalar>(m11: N, m12: N, m13: N, m14: N,
                       m21: N, m22: N, m23: N, m24: N,
                       m31: N, m32: N, m33: N, m34: N,
                       m41: N, m42: N, m43: N, m44: N) -> TMat4<N> {
    TMat::<N, U4, U4>::new(
        m11, m12, m13, m14,
        m21, m22, m23, m24,
        m31, m32, m33, m34,
        m41, m42, m43, m44,
    )
}

/// Creates a new quaternion.
pub fn quat<N: RealField>(x: N, y: N, z: N, w: N) -> Qua<N> {
    Qua::new(w, x, y, z)
}