[][src]Function nalgebra_glm::mix

pub fn mix<N: Number, D: Dimension>(
    x: &TVec<N, D>,
    y: &TVec<N, D>,
    a: N
) -> TVec<N, D> where
    DefaultAllocator: Alloc<N, D>, 

Returns x * (1.0 - a) + y * a, i.e., the linear blend of the vectors x and y using the scalar value a.

The value for a is not restricted to the range [0, 1].

Examples:

let x = glm::vec3(1.0, 2.0, 3.0);
let y = glm::vec3(10.0, 20.0, 30.0);
assert_eq!(glm::mix(&x, &y, 0.1), glm::vec3(1.9, 3.8, 5.7));

See also: