[−][src]Function nalgebra_glm::look_at
pub fn look_at<N: RealField>(
eye: &TVec3<N>,
center: &TVec3<N>,
up: &TVec3<N>
) -> TMat4<N>
Build a look at view matrix based on the right handedness.
Parameters:
eye
− Position of the camera.center
− Position where the camera is looking at.u
− Normalized up vector, how the camera is oriented. Typically(0, 1, 0)
.