Function nalgebra_glm::unproject [−][src]
pub fn unproject<N: Real>(
win: &TVec3<N>,
model: &TMat4<N>,
proj: &TMat4<N>,
viewport: TVec4<N>
) -> TVec3<N>
Map the specified window coordinates (win.x, win.y, win.z) into object coordinates using OpenGL near and far clip planes definition.
Parameters
* `obj`: Specify the window coordinates to be mapped. * `model`: Specifies the current modelview matrix. * `proj`: Specifies the current projection matrix. * `viewport`: Specifies the current viewport.