Function nalgebra_glm::rotate_z [−][src]
pub fn rotate_z<N: Real>(m: &TMat4<N>, angle: N) -> TMat4<N>
Builds a rotation 4 * 4 matrix around the Z axis and right-multiply it to m
.
Parameters
- m − Input matrix multiplied by this rotation matrix.
- angle − Rotation angle expressed in radians.