Function nalgebra_glm::project_no[][src]

pub fn project_no<N: Real>(
    obj: &TVec3<N>,
    model: &TMat4<N>,
    proj: &TMat4<N>,
    viewport: TVec4<N>
) -> TVec3<N>

Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.

The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)

Parameters

* `obj`: Specify the object coordinates.
* `model`: Specifies the current modelview matrix.
* `proj`: Specifies the current projection matrix.
* `viewport`: Specifies the current viewport.