Function nalgebra_glm::project_no [−][src]
pub fn project_no<N: Real>(
obj: &TVec3<N>,
model: &TMat4<N>,
proj: &TMat4<N>,
viewport: TVec4<N>
) -> TVec3<N>
Map the specified object coordinates (obj.x, obj.y, obj.z) into window coordinates.
The near and far clip planes correspond to z normalized device coordinates of -1 and +1 respectively. (OpenGL clip volume definition)
Parameters
* `obj`: Specify the object coordinates. * `model`: Specifies the current modelview matrix. * `proj`: Specifies the current projection matrix. * `viewport`: Specifies the current viewport.