use std::{collections::HashMap, hash::Hash};
use crate::{
world::delegation::{
auth_channel::{EntityAuthAccessor, EntityAuthChannel, EntityAuthMutator},
entity_auth_status::{EntityAuthStatus, HostEntityAuthStatus},
},
HostType,
};
pub struct HostAuthHandler<E: Copy + Eq + Hash> {
auth_channels: HashMap<E, (EntityAuthMutator, EntityAuthAccessor)>,
}
impl<E: Copy + Eq + Hash> HostAuthHandler<E> {
pub fn new() -> Self {
Self {
auth_channels: HashMap::new(),
}
}
pub fn register_entity(&mut self, host_type: HostType, entity: &E) -> EntityAuthAccessor {
if self.auth_channels.contains_key(&entity) {
panic!("Entity cannot register with Server more than once!");
}
let (mutator, accessor) = EntityAuthChannel::new_channel(host_type);
self.auth_channels
.insert(*entity, (mutator, accessor.clone()));
accessor
}
pub fn deregister_entity(&mut self, entity: &E) {
self.auth_channels.remove(&entity);
}
pub fn get_accessor(&self, entity: &E) -> EntityAuthAccessor {
let (_, receiver) = self
.auth_channels
.get(&entity)
.expect("Entity must be registered with Server before it can receive messages!");
receiver.clone()
}
pub fn auth_status(&self, entity: &E) -> Option<HostEntityAuthStatus> {
if let Some((_, receiver)) = self.auth_channels.get(&entity) {
return Some(receiver.auth_status());
}
return None;
}
pub fn set_auth_status(&self, entity: &E, auth_status: EntityAuthStatus) {
let (sender, _) = self
.auth_channels
.get(&entity)
.expect("Entity must be registered with Server before it can be mutated!");
sender.set_auth_status(auth_status);
}
}