pub trait WorldRefType<P: Protocolize, E> {
    fn has_entity(&self, entity: &E) -> bool;
    fn entities(&self) -> Vec<E>;
    fn has_component<R: ReplicateSafe<P>>(&self, entity: &E) -> bool;
    fn has_component_of_kind(
        &self,
        entity: &E,
        component_kind: &P::Kind
    ) -> bool; fn component<'a, R: ReplicateSafe<P>>(
        &'a self,
        entity: &E
    ) -> Option<ReplicaRefWrapper<'a, P, R>>; fn component_of_kind<'a>(
        &'a self,
        entity: &E,
        component_kind: &P::Kind
    ) -> Option<ReplicaDynRefWrapper<'a, P>>; }
Expand description

Structures that implement the WorldMutType trait will be able to be loaded into the Server at which point the Server will use this interface to keep the WorldMutType in-sync with it’s own Entities/Components

Required Methods

check whether entity exists

get a list of all entities in the World

check whether entity contains component

check whether entity contains component, dynamically

gets an entity’s component

gets an entity’s component, dynamically

Implementors