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use naia_serde::BitWrite;

use super::{
    component_update::ComponentUpdate,
    diff_mask::DiffMask,
    entity_handle::EntityHandle,
    entity_property::NetEntityHandleConverter,
    property_mutate::PropertyMutator,
    protocolize::Protocolize,
    replica_ref::{ReplicaDynMut, ReplicaDynRef},
};

/// A struct that implements Replicate is a Message/Component, or otherwise,
/// a container of Properties that can be scoped, tracked, and synced, with a
/// remote host
pub trait Replicate<P: Protocolize>: ReplicateSafe<P> + Clone {}

/// The part of Replicate which is object-safe
pub trait ReplicateSafe<P: Protocolize>: ReplicateInner {
    /// Gets the TypeId of the Message/Component, used to map to a
    /// registered Protocolize
    fn kind(&self) -> P::Kind;
    /// Gets the number of bytes of the Message/Component's DiffMask
    fn diff_mask_size(&self) -> u8;
    /// Get an immutable reference to the inner Component/Message as a
    /// Replicate trait object
    fn dyn_ref(&self) -> ReplicaDynRef<'_, P>;
    /// Get an mutable reference to the inner Component/Message as a
    /// Replicate trait object
    fn dyn_mut(&mut self) -> ReplicaDynMut<'_, P>;
    /// Returns self as a Protocol
    fn into_protocol(self) -> P;
    /// Returns a copy of self as a Protocol
    fn protocol_copy(&self) -> P;
    /// Sets the current Replica to the state of another Replica of the
    /// same type
    fn mirror(&mut self, other: &P);
    /// Set the Message/Component's PropertyMutator, which keeps track
    /// of which Properties have been mutated, necessary to sync only the
    /// Properties that have changed with the client
    fn set_mutator(&mut self, mutator: &PropertyMutator);
    /// Writes data into an outgoing byte stream, sufficient to completely
    /// recreate the Message/Component on the client
    fn write(&self, bit_writer: &mut dyn BitWrite, converter: &dyn NetEntityHandleConverter);
    /// Write data into an outgoing byte stream, sufficient only to update the
    /// mutated Properties of the Message/Component on the client
    fn write_update(
        &self,
        diff_mask: &DiffMask,
        bit_writer: &mut dyn BitWrite,
        converter: &dyn NetEntityHandleConverter,
    );
    /// Reads data from an incoming packet, sufficient to sync the in-memory
    /// Component with it's replica on the Server
    fn read_apply_update(
        &mut self,
        converter: &dyn NetEntityHandleConverter,
        update: ComponentUpdate<P::Kind>,
    );
    /// Returns whether has any EntityProperties
    fn has_entity_properties(&self) -> bool;
    /// Returns a list of Entities contained within the Replica's properties
    fn entities(&self) -> Vec<EntityHandle>;
}

cfg_if! {
    if #[cfg(feature = "bevy_support")]
    {
        // Require that Bevy Component to be implemented
        use bevy_ecs::component::{TableStorage, Component};

        pub trait ReplicateInner: Component<Storage = TableStorage> + Sync + Send + 'static {}

        impl<T> ReplicateInner for T
        where T: Component<Storage = TableStorage> + Sync + Send + 'static {
        }
    }
    else
    {
        pub trait ReplicateInner: Sync + Send + 'static {}

        impl<T> ReplicateInner for T
        where T: Sync + Send + 'static {
        }
    }
}