Crate naia_hecs_client
source · [−]Structs
Client can send/receive messages to/from a server, and has a pool of in-scope entities/components that are synced with the server
Contains Config properties which will be used by a Server or Client
Contains Config properties which will be shared by Server and Client
Enums
An Event that is be emitted by the Client, usually as a result of some communication with the Server
Traits
A struct that implements ReplicateSafe is a Message/Component, or otherwise, a container of Properties that can be scoped, tracked, and synced, with a remote host