Structs

Client can send/receive messages to/from a server, and has a pool of in-scope entities/components that are synced with the server

Contains Config properties which will be used by a Server or Client

Contains Config properties which will be shared by Server and Client

Enums

An Event that is be emitted by the Client, usually as a result of some communication with the Server

Traits

A struct that implements ReplicateSafe is a Message/Component, or otherwise, a container of Properties that can be scoped, tracked, and synced, with a remote host