[−][src]Struct rusoto_gamelift::VpcPeeringConnection
Represents a peering connection between a VPC on one of your AWS accounts and the VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a pending connection that has not yet been established.
Fields
fleet_arn: Option<String>
The Amazon Resource Name (ARN) associated with the GameLift fleet resource for this connection.
fleet_id: Option<String>
A unique identifier for a fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.
game_lift_vpc_id: Option<String>
A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection. This VPC is managed by Amazon GameLift and does not appear in your AWS account.
ip_v4_cidr_block: Option<String>
CIDR block of IPv4 addresses assigned to the VPC peering connection for the GameLift VPC. The peered VPC also has an IPv4 CIDR block associated with it; these blocks cannot overlap or the peering connection cannot be created.
peer_vpc_id: Option<String>
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region where your fleet is deployed. Look up a VPC ID using the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
status: Option<VpcPeeringConnectionStatus>
The status information about the connection. Status indicates if a connection is pending, successful, or failed.
vpc_peering_connection_id: Option<String>
A unique identifier that is automatically assigned to the connection record. This ID is referenced in VPC peering connection events, and is used when deleting a connection with DeleteVpcPeeringConnection.
Trait Implementations
impl Clone for VpcPeeringConnection
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pub fn clone(&self) -> VpcPeeringConnection
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pub fn clone_from(&mut self, source: &Self)
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impl Debug for VpcPeeringConnection
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impl Default for VpcPeeringConnection
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pub fn default() -> VpcPeeringConnection
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impl<'de> Deserialize<'de> for VpcPeeringConnection
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pub fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl PartialEq<VpcPeeringConnection> for VpcPeeringConnection
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pub fn eq(&self, other: &VpcPeeringConnection) -> bool
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pub fn ne(&self, other: &VpcPeeringConnection) -> bool
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impl StructuralPartialEq for VpcPeeringConnection
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Auto Trait Implementations
impl RefUnwindSafe for VpcPeeringConnection
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impl Send for VpcPeeringConnection
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impl Sync for VpcPeeringConnection
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impl Unpin for VpcPeeringConnection
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impl UnwindSafe for VpcPeeringConnection
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,