[][src]Struct rusoto_gamelift::DeregisterGameServerInput

pub struct DeregisterGameServerInput {
    pub game_server_group_name: String,
    pub game_server_id: String,
}

Fields

game_server_group_name: String

An identifier for the game server group where the game server to be de-registered is running. Use either the GameServerGroup name or ARN value.

game_server_id: String

The identifier for the game server to be de-registered.

Trait Implementations

impl Clone for DeregisterGameServerInput[src]

impl Debug for DeregisterGameServerInput[src]

impl Default for DeregisterGameServerInput[src]

impl PartialEq<DeregisterGameServerInput> for DeregisterGameServerInput[src]

impl Serialize for DeregisterGameServerInput[src]

impl StructuralPartialEq for DeregisterGameServerInput[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

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impl<T> Instrument for T[src]

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type Output = T

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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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