[][src]Struct rusoto_gamelift::DeleteMatchmakingRuleSetInput

pub struct DeleteMatchmakingRuleSetInput {
    pub name: String,
}

Represents the input for a request action.

Fields

name: String

A unique identifier for a matchmaking rule set to be deleted. (Note: The rule set name is different from the optional "name" field in the rule set body.) You can use either the rule set name or ARN value.

Trait Implementations

impl Clone for DeleteMatchmakingRuleSetInput[src]

impl Debug for DeleteMatchmakingRuleSetInput[src]

impl Default for DeleteMatchmakingRuleSetInput[src]

impl PartialEq<DeleteMatchmakingRuleSetInput> for DeleteMatchmakingRuleSetInput[src]

impl Serialize for DeleteMatchmakingRuleSetInput[src]

impl StructuralPartialEq for DeleteMatchmakingRuleSetInput[src]

Auto Trait Implementations

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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

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