[][src]Struct rusoto_gamelift::DeleteGameServerGroupInput

pub struct DeleteGameServerGroupInput {
    pub delete_option: Option<String>,
    pub game_server_group_name: String,
}

Fields

delete_option: Option<String>

The type of delete to perform. Options include:

  • SAFEDELETE – Terminates the game server group and EC2 Auto Scaling group only when it has no game servers that are in INUSE status.

  • FORCE_DELETE – Terminates the game server group, including all active game servers regardless of their utilization status, and the EC2 Auto Scaling group.

  • RETAIN – Does a safe delete of the game server group but retains the EC2 Auto Scaling group as is.

game_server_group_name: String

The unique identifier of the game server group to delete. Use either the GameServerGroup name or ARN value.

Trait Implementations

impl Clone for DeleteGameServerGroupInput[src]

impl Debug for DeleteGameServerGroupInput[src]

impl Default for DeleteGameServerGroupInput[src]

impl PartialEq<DeleteGameServerGroupInput> for DeleteGameServerGroupInput[src]

impl Serialize for DeleteGameServerGroupInput[src]

impl StructuralPartialEq for DeleteGameServerGroupInput[src]

Auto Trait Implementations

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impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

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    U: From<T>, 
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type Output = T

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    T: Clone
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type Owned = T

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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