[−][src]Struct rusoto_gamelift::CreateVpcPeeringConnectionInput
Represents the input for a request action.
Fields
fleet_id: String
A unique identifier for a fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift VPC to peer with.
peer_vpc_aws_account_id: String
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your Account ID in the AWS Management Console under account settings.
peer_vpc_id: String
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region where your fleet is deployed. Look up a VPC ID using the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
Trait Implementations
impl Clone for CreateVpcPeeringConnectionInput
[src]
pub fn clone(&self) -> CreateVpcPeeringConnectionInput
[src]
pub fn clone_from(&mut self, source: &Self)
1.0.0[src]
impl Debug for CreateVpcPeeringConnectionInput
[src]
impl Default for CreateVpcPeeringConnectionInput
[src]
pub fn default() -> CreateVpcPeeringConnectionInput
[src]
impl PartialEq<CreateVpcPeeringConnectionInput> for CreateVpcPeeringConnectionInput
[src]
pub fn eq(&self, other: &CreateVpcPeeringConnectionInput) -> bool
[src]
pub fn ne(&self, other: &CreateVpcPeeringConnectionInput) -> bool
[src]
impl Serialize for CreateVpcPeeringConnectionInput
[src]
pub fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
[src]
__S: Serializer,
impl StructuralPartialEq for CreateVpcPeeringConnectionInput
[src]
Auto Trait Implementations
impl RefUnwindSafe for CreateVpcPeeringConnectionInput
[src]
impl Send for CreateVpcPeeringConnectionInput
[src]
impl Sync for CreateVpcPeeringConnectionInput
[src]
impl Unpin for CreateVpcPeeringConnectionInput
[src]
impl UnwindSafe for CreateVpcPeeringConnectionInput
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T> Instrument for T
[src]
pub fn instrument(self, span: Span) -> Instrumented<Self>
[src]
pub fn in_current_span(self) -> Instrumented<Self>
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,