[][src]Struct rusoto_gamelift::CreatePlayerSessionInput

pub struct CreatePlayerSessionInput {
    pub game_session_id: String,
    pub player_data: Option<String>,
    pub player_id: String,
}

Represents the input for a request action.

Fields

game_session_id: String

A unique identifier for the game session to add a player to.

player_data: Option<String>

Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.

player_id: String

A unique identifier for a player. Player IDs are developer-defined.

Trait Implementations

impl Clone for CreatePlayerSessionInput[src]

impl Debug for CreatePlayerSessionInput[src]

impl Default for CreatePlayerSessionInput[src]

impl PartialEq<CreatePlayerSessionInput> for CreatePlayerSessionInput[src]

impl Serialize for CreatePlayerSessionInput[src]

impl StructuralPartialEq for CreatePlayerSessionInput[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.