[][src]Crate myelin_engine

This crate contains the physical engine of the simulation, as well as the objects that reside within it.

Re-exports

pub use myelin_geometry as geometry;

Modules

object

Objects that can be placed in a world and their components. You can construct a [ObjectDescription] by using an ObjectBuilder.

object_builder

[ObjectDescription] factory

prelude

Prelude reexporting essential types When using the myelin engine, you can always start your code with

simulation

Entrypoint for the Simulaton API handling the world itself

world_interactor

Trait and implementation for [WorldInteractor]