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use super::Interactable;
use crate::prelude::*;
use std::time::Duration;
#[derive(Debug)]
pub struct WorldInteractorImpl<'a> {
interactable: &'a dyn Interactable,
}
impl<'a> WorldInteractorImpl<'a> {
pub fn new(interactable: &'a dyn Interactable) -> Self {
Self { interactable }
}
}
impl<'a> WorldInteractor for WorldInteractorImpl<'a> {
fn find_objects_in_area(&self, area: Aabb) -> Snapshot<'_> {
self.interactable.objects_in_area(area)
}
fn elapsed_time_in_update(&self) -> Duration {
self.interactable.elapsed_time_in_update()
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::world_interactor::InteractableMock;
use myelin_geometry::{Point, PolygonBuilder};
use std::cell::RefCell;
fn object_description() -> ObjectDescription {
ObjectBuilder::default()
.location(10.0, 10.0)
.mobility(Mobility::Immovable)
.shape(
PolygonBuilder::default()
.vertex(-5.0, -5.0)
.vertex(5.0, 5.0)
.vertex(5.0, -5.0)
.build()
.unwrap(),
)
.build()
.unwrap()
}
#[test]
fn find_objects_in_area_is_propagated() {
let object_behavior: RefCell<Box<dyn ObjectBehavior>> =
RefCell::new(box ObjectBehaviorMock::new());
let objects = vec![Object {
id: 125,
description: object_description(),
behavior: object_behavior.borrow(),
}];
let area = Aabb {
upper_left: Point { x: 10.0, y: 10.0 },
lower_right: Point { x: 20.0, y: 0.0 },
};
let mut interactable = InteractableMock::new();
interactable.expect_objects_in_area_and_return(area, objects.clone());
let world_interactor = WorldInteractorImpl::new(&interactable);
let objects_in_area = world_interactor.find_objects_in_area(area);
assert_eq!(1, objects_in_area.len());
assert_eq!(objects[0].id, objects_in_area[0].id);
assert_eq!(objects[0].description, objects_in_area[0].description);
}
}