[][src]Crate myelin_engine

This crate contains the physical engine of the simulation, as well as the objects that reside within it.

Modules

object

Objects that can be placed in a world and their components. You can construct a [ObjectDescription] by using an ObjectBuilder.

prelude

Prelude reexporting essential types When using the myelin engine, you can always start your code with

simulation

Entrypoint for the Simulaton API handling the world itself

world_interactor

Trait and implementation for [WorldInteractor]