Function munum::transform::transformation
source · [−]pub fn transformation<T: Copy + NumAssign>(
translation: Vec3<T>,
rotation: Quaternion<T>,
scaling: Vec3<T>
) -> Mat4<T>
Expand description
Creates a 4x4 matrix that represents a transformation in TRS order (= translation * rotation * scaling).
Examples
assert_float_eq!(
transform::transformation(
vec3(1., 2., 3.),
quat(0.5/3_f32.sqrt(), 0.5/3_f32.sqrt(), 0.5/3_f32.sqrt(), 3_f32.sqrt()/2.),
vec3(3., 6., 9.),
).as_ref(),
&[2., 2., -1., 0., -2., 4., 4., 0., 6., -3., 6., 0., 1., 2., 3., 1.]
);