Crate mos_hardware
source ·Expand description
This crate contains hardware register tables and support functions for
8-bit retro computers like the Commodore 64, Commander X16, MEGA65 and others.
Please check the examples/
directory to see how Rust can be
used generate basic graphics effects and interact with hardware.
§Examples
Read and write to labelled hardware registers:
use mos_hardware::{c64,vic2};
let old_border_color = c64::vic2.border_color.read();
unsafe {
c64::vic2().border_color.write(vic2::LIGHT_RED);
}
Use bitflags to control hardware behaviour, e.g. where the VIC-II chip accesses screen memory and character sets:
let bank = vic2::ScreenBank::AT_2C00.bits() | vic2::ScreenBank::AT_2000.bits();
c64::vic2().screen_and_charset_bank.write(bank);
Convenience functions to perform hardware-specific tasks, e.g. generate random numbers using noise from the C64’s SID chip:
c64::sid().start_random_generator();
let value = c64::sid().random_byte();
Modules§
- Commodore 64 support.
- Registers for the MOS Technology 6526/8520 Complex Interface Adapter (CIA)
- Commander X16 support.
- MEGA65 support.
- Utility functions for working with single PETSCII characters
- Registers for the MOS Technology 6581/8580 SID (Sound Interface Device)
- Registers for the Versatile Embedded Retro Adapter (VERA) graphics chip.
- Registers for the MOS 6566/6567 (VIC-II) Chip
Macros§
- Add two integers using wrapping
- Get high byte from a 16-bit integer using pointer arithmetic
- Get low byte from a 16-bit integer using pointer arithmetic
- Peek into memory (volatile read)
- Convert string slice to array of petscii bytes at compile time
- As
petscii_codes!
but null-terminated - Poke into memory (volatile write)
- Convert string slice to array of screen codes at compile time
- As
screen_codes!
but null-terminated - Subtract two integers using wrapping
Constants§
- Tabulated, cyclic sine table
Functions§
- Returns constantly evaluated scaled and shifted sine table.
- Repeat each element n times
- Cyclic sine from 0x80..0..0xff..0x80