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use serde::{Serialize, Deserialize};
pub use async_mpd::{Status, Track};
#[derive(Serialize, Deserialize, Debug)]
pub struct PlayQueueGoto {
pub id: u32,
}
#[derive(Copy, Clone, Serialize, Deserialize, Debug)]
pub enum Action {
Play,
Pause,
Stop,
Prev,
Next,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct PlayControl {
pub action: Action,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct VolumeControl {
pub volume: u32,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct PlayerOptions {
pub repeat: Option<bool>,
pub random: Option<bool>,
pub consume: Option<bool>,
}
#[derive(Copy, Clone, Serialize, Deserialize, Debug)]
pub enum LsFilter {
File,
Dir,
Playlist,
None,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct DatabaseLs {
pub path: String,
pub filter: LsFilter,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct DatabaseLsRes {
pub dirs: Vec<String>,
}
#[derive(Serialize, Deserialize, Debug)]
pub struct PlayQueueAddPath {
pub path: String,
}