[−][src]Trait moore_common::score::NodeMaker
The NodeMaker
trait allows for nodes to be generated from an ID.
This is useful in conjunction with the NodeStorage
and Scoreboard
traits. If a value is requested that the scoreboard cannot find, this trait
allows for the node to be generated. For example, if the AST for a node is
requested but does not exist, this trait can be implemented in such a way
that said AST is loaded. This allows for complex on-demand loading and
compilation to be implemented.
The nodes are expected to be owned either by the caller or some arena. Therefore only a reference to the created node is returned.
Example
use moore_common::score::{self, NodeMaker}; #[derive(PartialEq, Eq, Debug)] struct Foo; #[derive(PartialEq, Eq, Debug)] struct Bar; struct FooId(usize); struct BarId(usize); struct Table; impl<'tn> NodeMaker<FooId, &'tn Foo> for Table { fn make(&self, id: FooId) -> score::Result<&'tn Foo> { static FOO: Foo = Foo; Ok(&FOO) // usually you would allocate this in an arena } } impl<'tn> NodeMaker<BarId, &'tn Bar> for Table { fn make(&self, id: BarId) -> score::Result<&'tn Bar> { static BAR: Bar = Bar; Ok(&BAR) // usually you would allocate this in an arena } } let tbl = Table; let foo = tbl.make(FooId(1)).unwrap(); let bar = tbl.make(BarId(2)).unwrap(); assert_eq!(foo, &Foo); assert_eq!(bar, &Bar); // The following would produce a compiler error due to type mismatch: // assert_eq!(foo, &Bar); // assert_eq!(bar, &Foo);
Required methods
fn make(&self, id: I) -> Result<N>
Creates the node with the given ID.
Returns Err(())
upon failure. Note that the generated node has
lifetime 'tn
that outlives the NodeMaker
. This is required to allow
for the NodeMaker
to generate multiple nodes at the same time. The
generated nodes should be owned by an arena or the owner of the
NodeMaker
itself.