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//! Elements related to saving world state.
//!
//! # Example
//! ```
//! use bevy::prelude::*;
//! use moonshine_save::prelude::*;
//!
//! #[derive(Component, Default, Reflect)]
//! #[reflect(Component)]
//! struct Data(u32);
//!
//! let mut app = App::new();
//! app.add_plugins((MinimalPlugins, SavePlugin))
//! .register_type::<Data>()
//! .add_systems(PreUpdate, save_default().into_file("example.ron"));
//!
//! app.world.spawn((Data(12), Save));
//! app.update();
//!
//! let data = std::fs::read_to_string("example.ron").unwrap();
//! # assert!(data.contains("(12)"));
//! # std::fs::remove_file("example.ron");
//! ```
use std::{
any::TypeId,
io,
marker::PhantomData,
path::{Path, PathBuf},
};
use bevy_app::{App, Plugin, PreUpdate};
use bevy_ecs::{prelude::*, query::QueryFilter, schedule::SystemConfigs};
use bevy_scene::{DynamicScene, DynamicSceneBuilder, SceneFilter};
use bevy_utils::{
tracing::{error, info, warn},
HashSet,
};
use moonshine_util::system::*;
/// A [`Plugin`] which configures [`SaveSystem`] in [`PreUpdate`] schedule.
pub struct SavePlugin;
impl Plugin for SavePlugin {
fn build(&self, app: &mut App) {
app.configure_sets(
PreUpdate,
(
SaveSystem::Save,
SaveSystem::PostSave.run_if(has_resource::<Saved>),
)
.chain(),
)
.add_systems(
PreUpdate,
remove_resource::<Saved>.in_set(SaveSystem::PostSave),
);
}
}
/// A [`SystemSet`] for systems that process saving.
#[derive(Clone, Debug, Hash, PartialEq, Eq, SystemSet)]
pub enum SaveSystem {
/// Reserved for systems which serialize the world and process the output.
Save,
/// Runs after [`SaveSystem::Save`].
PostSave,
}
/// A [`Resource`] which contains the saved [`World`] data during [`SaveSystem::PostSave`].
#[derive(Resource)]
pub struct Saved {
pub scene: DynamicScene,
}
/// A [`Component`] which marks its [`Entity`] to be saved.
#[derive(Component, Default, Clone)]
pub struct Save;
#[derive(Debug)]
pub enum SaveError {
Ron(ron::Error),
Io(io::Error),
}
impl From<ron::Error> for SaveError {
fn from(e: ron::Error) -> Self {
Self::Ron(e)
}
}
impl From<io::Error> for SaveError {
fn from(e: io::Error) -> Self {
Self::Io(e)
}
}
#[derive(Default, Clone)]
pub enum EntityFilter {
#[default]
Any,
Allow(HashSet<Entity>),
Block(HashSet<Entity>),
}
impl EntityFilter {
pub fn any() -> Self {
Self::Any
}
pub fn allow(entities: impl IntoIterator<Item = Entity>) -> Self {
Self::Allow(entities.into_iter().collect())
}
pub fn block(entities: impl IntoIterator<Item = Entity>) -> Self {
Self::Block(entities.into_iter().collect())
}
}
#[derive(Clone)]
pub struct SaveFilter {
pub entities: EntityFilter,
pub resources: SceneFilter,
pub components: SceneFilter,
}
impl Default for SaveFilter {
fn default() -> Self {
SaveFilter {
entities: EntityFilter::default(),
// By default, save all components on all saved entities.
components: SceneFilter::allow_all(),
// By default, do not save any resources. Most Bevy resources are not safely serializable.
resources: SceneFilter::deny_all(),
}
}
}
pub fn filter<F: QueryFilter>(entities: Query<Entity, F>) -> SaveFilter {
SaveFilter {
entities: EntityFilter::allow(&entities),
// TODO: We do not want to save any Bevy resources by default. They may not be serializable.
resources: SceneFilter::deny_all(),
..Default::default()
}
}
pub fn filter_entities<F: QueryFilter>(
In(mut filter): In<SaveFilter>,
entities: Query<Entity, F>,
) -> SaveFilter
where
F: 'static,
{
filter.entities = EntityFilter::allow(&entities);
filter
}
/// A collection of systems ([`SystemConfigs`]) which perform the save process.
pub type SavePipeline = SystemConfigs;
/// A [`System`] which creates [`Saved`] data from all entities with given `Filter`.
///
/// # Usage
///
/// All save pipelines should start with this system.
pub fn save_scene(In(filter): In<SaveFilter>, world: &World) -> Saved {
let mut builder = DynamicSceneBuilder::from_world(world)
.with_filter(filter.components)
.with_resource_filter(filter.resources)
.extract_resources();
match filter.entities {
EntityFilter::Any => {}
EntityFilter::Allow(entities) => {
builder = builder.extract_entities(entities.into_iter());
}
EntityFilter::Block(entities) => {
builder =
builder.extract_entities(world.iter_entities().filter_map(|entity| {
(!entities.contains(&entity.id())).then_some(entity.id())
}));
}
}
let scene = builder.build();
Saved { scene }
}
/// A [`System`] which writes [`Saved`] data into a file at given `path`.
pub fn into_file(
path: PathBuf,
) -> impl Fn(In<Saved>, Res<AppTypeRegistry>) -> Result<Saved, SaveError> {
move |In(saved), type_registry| {
if let Some(parent) = path.parent() {
std::fs::create_dir_all(parent)?;
}
let data = saved.scene.serialize_ron(&type_registry)?;
std::fs::write(&path, data.as_bytes())?;
info!("saved into file: {path:?}");
Ok(saved)
}
}
/// A [`System`] which writes [`Saved`] data into a file with its path defined at runtime.
pub fn into_file_dyn(
In((path, saved)): In<(PathBuf, Saved)>,
type_registry: Res<AppTypeRegistry>,
) -> Result<Saved, SaveError> {
if let Some(parent) = path.parent() {
std::fs::create_dir_all(parent)?;
}
let data = saved.scene.serialize_ron(&type_registry)?;
std::fs::write(&path, data.as_bytes())?;
info!("saved into file: {path:?}");
Ok(saved)
}
/// A [`System`] which finishes the save process.
///
/// # Usage
/// All save pipelines should end with this system.
pub fn finish(In(result): In<Result<Saved, SaveError>>, world: &mut World) {
match result {
Ok(saved) => world.insert_resource(saved),
Err(why) => error!("save failed: {why:?}"),
}
}
/// A [`System`] which extracts the path from a [`SaveIntoFileRequest`] [`Resource`].
pub fn file_from_request<R>(In(saved): In<Saved>, request: Res<R>) -> (PathBuf, Saved)
where
R: SaveIntoFileRequest + Resource,
{
let path = request.path().to_owned();
(path, saved)
}
/// A [`System`] which extracts the path from a [`SaveIntoFileRequest`] [`Event`].
///
/// # Warning
///
/// If multiple events are sent in a single update cycle, only the first one is processed.
///
/// This system assumes that at least one event has been sent. It must be used in conjunction with [`has_event`].
pub fn file_from_event<R>(In(saved): In<Saved>, mut events: EventReader<R>) -> (PathBuf, Saved)
where
R: SaveIntoFileRequest + Event,
{
let mut iter = events.read();
let event = iter.next().unwrap();
if iter.next().is_some() {
warn!("multiple save request events received; only the first one is processed.");
}
let path = event.path().to_owned();
(path, saved)
}
/// Any type which may be used to trigger [`save_into_file_on_request`] or [`save_into_file_on_event`].
pub trait SaveIntoFileRequest {
/// Path of the file to save into.
fn path(&self) -> &Path;
}
/// A convenient builder for defining a [`SavePipeline`].
///
/// See [`save`], [`save_default`], [`save_all`] on how to create an instance of this type.
pub struct SavePipelineBuilder<F: QueryFilter> {
query: PhantomData<F>,
filter: SaveFilter,
}
/// Creates a [`SavePipelineBuilder`] which saves all entities with given entity filter `F`.
///
/// During the save process, all entities that match the given query `F` will be selected for saving.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// let mut app = App::new();
/// app.add_plugins((MinimalPlugins, SavePlugin))
/// .add_systems(PreUpdate, save::<With<Save>>().into_file("example.ron"));
/// ```
pub fn save<F: QueryFilter>() -> SavePipelineBuilder<F> {
SavePipelineBuilder {
query: PhantomData,
filter: Default::default(),
}
}
/// Creates a [`SavePipelineBuilder`] which saves all entities with a [`Save`] component.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// let mut app = App::new();
/// app.add_plugins((MinimalPlugins, SavePlugin))
/// .add_systems(PreUpdate, save_default().into_file("example.ron"));
/// ```
pub fn save_default() -> SavePipelineBuilder<With<Save>> {
save()
}
/// Creates a [`SavePipelineBuilder`] which saves all entities unconditionally.
///
/// # Warning
/// Be careful about using this builder as some entities and/or components may not be safely serializable.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// let mut app = App::new();
/// app.add_plugins((MinimalPlugins, SavePlugin))
/// .add_systems(PreUpdate, save_all().into_file("example.ron"));
/// ```
pub fn save_all() -> SavePipelineBuilder<()> {
save()
}
impl<F: QueryFilter> SavePipelineBuilder<F>
where
F: 'static,
{
/// Includes a given [`Resource`] type into the save pipeline.
///
/// By default, all resources are *excluded* from the save pipeline.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// #[derive(Resource, Default, Reflect)]
/// #[reflect(Resource)]
/// struct R;
///
/// let mut app = App::new();
/// app.register_type::<R>()
/// .insert_resource(R)
/// .add_plugins((MinimalPlugins, SavePlugin))
/// .add_systems(
/// PreUpdate,
/// save_default()
/// .include_resource::<R>()
/// .into_file("example.ron"));
/// ```
pub fn include_resource<R: Resource>(mut self) -> Self {
self.filter.resources = self.filter.resources.allow::<R>();
self
}
/// Includes a given [`Resource`] type into the save pipeline by its [`TypeId`].
pub fn include_resource_by_id(mut self, type_id: TypeId) -> Self {
self.filter.resources = self.filter.resources.allow_by_id(type_id);
self
}
/// Excludes a given [`Component`] type from the save pipeline.
///
/// By default, all components which derive `Reflect` are *included* in the save pipeline.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// #[derive(Resource, Default, Reflect)]
/// #[reflect(Resource)]
/// struct R;
///
/// let mut app = App::new();
/// app.register_type::<R>()
/// .insert_resource(R)
/// .add_plugins((MinimalPlugins, SavePlugin))
/// .add_systems(
/// PreUpdate,
/// save_default()
/// .exclude_component::<Transform>()
/// .into_file("example.ron"));
/// ```
pub fn exclude_component<T: Component>(mut self) -> Self {
self.filter.components = self.filter.components.deny::<T>();
self
}
/// Excludes a given [`Component`] type from the save pipeline by its [`TypeId`].
pub fn exclude_component_by_id(mut self, type_id: TypeId) -> Self {
self.filter.components = self.filter.components.deny_by_id(type_id);
self
}
/// Finishes the save pipeline by writing the saved data into a file at given `path`.
pub fn into_file(self, path: impl Into<PathBuf>) -> SavePipeline {
let Self { filter, .. } = self;
(move || filter.clone())
.pipe(filter_entities::<F>)
.pipe(save_scene)
.pipe(into_file(path.into()))
.pipe(finish)
.in_set(SaveSystem::Save)
}
/// Finishes the save pipeline by writing the saved data into a file with its path derived from a resource of type `R`.
///
/// The save pipeline will only be triggered if a resource of type `R` is present.
pub fn into_file_on_request<R: SaveIntoFileRequest + Resource>(self) -> SavePipeline {
let Self { filter, .. } = self;
(move || filter.clone())
.pipe(filter_entities::<F>)
.pipe(save_scene)
.pipe(file_from_request::<R>)
.pipe(into_file_dyn)
.pipe(finish)
.pipe(remove_resource::<R>)
.run_if(has_resource::<R>)
.in_set(SaveSystem::Save)
}
/// Finishes the save pipeline by writing the saved data into a file with its path derived from an event of type `R`.
///
/// The save pipeline will only be triggered if an event of type `R` is sent.
///
/// # Warning
/// If multiple events are sent in a single update cycle, only the first one is processed.
pub fn into_file_on_event<R: SaveIntoFileRequest + Event>(self) -> SavePipeline {
let Self { filter, .. } = self;
(move || filter.clone())
.pipe(filter_entities::<F>)
.pipe(save_scene)
.pipe(file_from_event::<R>)
.pipe(into_file_dyn)
.pipe(finish)
.run_if(has_event::<R>)
.in_set(SaveSystem::Save)
}
}
/// A convenient builder for defining a [`SavePipeline`] with a dynamic [`SaveFilter`] which can be provided from any [`System`].
///
/// See [`save_with`], [`save_default_with`], and [`save_all_with`] on how to create an instance of this type.
pub struct DynamicSavePipelineBuilder<F: QueryFilter, S: System<In = (), Out = SaveFilter>> {
query: PhantomData<F>,
filter_source: S,
}
impl<F: QueryFilter, S: System<In = (), Out = SaveFilter>> DynamicSavePipelineBuilder<F, S>
where
F: 'static,
{
/// Finishes the save pipeline by writing the saved data into a file at given `path`.
pub fn into_file(self, path: impl Into<PathBuf>) -> SavePipeline {
let Self { filter_source, .. } = self;
filter_source
.pipe(filter_entities::<F>)
.pipe(save_scene)
.pipe(into_file(path.into()))
.pipe(finish)
.in_set(SaveSystem::Save)
}
/// Finishes the save pipeline by writing the saved data into a file with its path derived from a resource of type `R`.
///
/// The save pipeline will only be triggered if a resource of type `R` is present.
pub fn into_file_on_request<R: SaveIntoFileRequest + Resource>(self) -> SavePipeline {
let Self { filter_source, .. } = self;
filter_source
.pipe(filter_entities::<F>)
.pipe(save_scene)
.pipe(file_from_request::<R>)
.pipe(into_file_dyn)
.pipe(finish)
.pipe(remove_resource::<R>)
.run_if(has_resource::<R>)
.in_set(SaveSystem::Save)
}
/// Finishes the save pipeline by writing the saved data into a file with its path derived from an event of type `R`.
///
/// The save pipeline will only be triggered if an event of type `R` is sent.
///
/// # Warning
/// If multiple events are sent in a single update cycle, only the first one is processed.
pub fn into_file_on_event<R: SaveIntoFileRequest + Event>(self) -> SavePipeline {
let Self { filter_source, .. } = self;
filter_source
.pipe(filter_entities::<F>)
.pipe(save_scene)
.pipe(file_from_event::<R>)
.pipe(into_file_dyn)
.pipe(finish)
.run_if(has_event::<R>)
.in_set(SaveSystem::Save)
}
}
/// Creates a [`DynamicSavePipelineBuilder`] which saves all entities with given entity filter `F` and a filter source `S`.
///
/// During the save process, all entities that match the given query `F` will be selected for saving.
/// Additionally, any valid system which returns a [`SaveFilter`] may be used as a filter source `S`.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// fn save_filter(/* ... */) -> SaveFilter {
/// todo!()
/// }
///
/// let mut app = App::new();
/// app.add_plugins((MinimalPlugins, SavePlugin))
/// .add_systems(PreUpdate, save_with::<With<Save>, _, _>(save_filter).into_file("example.ron"));
/// ```
pub fn save_with<F: QueryFilter, S: IntoSystem<(), SaveFilter, M>, M>(
filter_source: S,
) -> DynamicSavePipelineBuilder<F, S::System> {
DynamicSavePipelineBuilder {
query: PhantomData,
filter_source: IntoSystem::into_system(filter_source),
}
}
/// Creates a [`DynamicSavePipelineBuilder`] which saves all entities with a [`Save`] component and a filter source `S`.
///
/// Additionally, any valid system which returns a [`SaveFilter`] may be used as a filter source `S`.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// fn save_filter(/* ... */) -> SaveFilter {
/// todo!()
/// }
///
/// let mut app = App::new();
/// app.add_plugins((MinimalPlugins, SavePlugin))
/// .add_systems(PreUpdate, save_default_with(save_filter).into_file("example.ron"));
/// ```
pub fn save_default_with<S: IntoSystem<(), SaveFilter, M>, M>(
filter_source: S,
) -> DynamicSavePipelineBuilder<With<Save>, S::System> {
DynamicSavePipelineBuilder {
query: PhantomData,
filter_source: IntoSystem::into_system(filter_source),
}
}
/// Creates a [`DynamicSavePipelineBuilder`] which saves all entities unconditionally and a filter source `S`.
///
/// Additionally, any valid system which returns a [`SaveFilter`] may be used as a filter source `S`.
///
/// # Warning
/// Be careful about using this builder as some entities and/or components may not be safely serializable.
///
/// # Example
/// ```
/// use bevy::prelude::*;
/// use moonshine_save::prelude::*;
///
/// fn save_filter(/* ... */) -> SaveFilter {
/// todo!()
/// }
///
/// let mut app = App::new();
/// app.add_plugins((MinimalPlugins, SavePlugin))
/// .add_systems(PreUpdate, save_all_with(save_filter).into_file("example.ron"));
/// ```
pub fn save_all_with<S: IntoSystem<(), SaveFilter, M>, M>(
filter_source: S,
) -> DynamicSavePipelineBuilder<(), S::System> {
DynamicSavePipelineBuilder {
query: PhantomData,
filter_source: IntoSystem::into_system(filter_source),
}
}
#[cfg(test)]
mod tests {
use std::fs::*;
use bevy::prelude::*;
use super::*;
#[derive(Component, Default, Reflect)]
#[reflect(Component)]
struct Dummy;
fn app() -> App {
let mut app = App::new();
app.add_plugins((MinimalPlugins, SavePlugin))
.register_type::<Dummy>();
app
}
#[test]
fn test_save_into_file() {
pub const PATH: &str = "test_save.ron";
let mut app = app();
app.add_systems(PreUpdate, save_default().into_file(PATH));
app.world.spawn((Dummy, Save));
app.update();
let data = read_to_string(PATH).unwrap();
assert!(data.contains("Dummy"));
assert!(!app.world.contains_resource::<Saved>());
remove_file(PATH).unwrap();
}
#[test]
fn test_save_into_file_on_request() {
pub const PATH: &str = "test_save_dyn.ron";
#[derive(Resource)]
struct SaveRequest;
impl SaveIntoFileRequest for SaveRequest {
fn path(&self) -> &Path {
PATH.as_ref()
}
}
let mut app = app();
app.add_systems(
PreUpdate,
save_default().into_file_on_request::<SaveRequest>(),
);
app.world.insert_resource(SaveRequest);
app.world.spawn((Dummy, Save));
app.update();
let data = read_to_string(PATH).unwrap();
assert!(data.contains("Dummy"));
remove_file(PATH).unwrap();
}
#[test]
fn test_save_into_file_on_event() {
pub const PATH: &str = "test_save_event.ron";
#[derive(Event)]
struct SaveRequest;
impl SaveIntoFileRequest for SaveRequest {
fn path(&self) -> &Path {
PATH.as_ref()
}
}
let mut app = app();
app.add_event::<SaveRequest>().add_systems(
PreUpdate,
save_default().into_file_on_event::<SaveRequest>(),
);
app.world.send_event(SaveRequest);
app.world.spawn((Dummy, Save));
app.update();
let data = read_to_string(PATH).unwrap();
assert!(data.contains("Dummy"));
remove_file(PATH).unwrap();
}
#[test]
fn test_save_resource() {
pub const PATH: &str = "test_save_resource.ron";
#[derive(Resource, Default, Reflect)]
#[reflect(Resource)]
struct Dummy;
let mut app = app();
app.register_type::<Dummy>()
.insert_resource(Dummy)
.add_systems(
Update,
save_default().include_resource::<Dummy>().into_file(PATH),
);
app.update();
let data = read_to_string(PATH).unwrap();
assert!(data.contains("Dummy"));
remove_file(PATH).unwrap();
}
#[test]
fn test_save_without_component() {
pub const PATH: &str = "test_save_without_component.ron";
#[derive(Component, Default, Reflect)]
#[reflect(Component)]
struct Foo;
let mut app = app();
app.add_systems(
PreUpdate,
save_default().exclude_component::<Foo>().into_file(PATH),
);
app.world.spawn((Dummy, Foo, Save));
app.update();
let data = read_to_string(PATH).unwrap();
assert!(data.contains("Dummy"));
assert!(!data.contains("Foo"));
remove_file(PATH).unwrap();
}
#[test]
fn test_dynamic_save_without_component() {
pub const PATH: &str = "test_dynamic_save_without_component.ron";
#[derive(Component, Default, Reflect)]
#[reflect(Component)]
struct Foo;
fn deny_foo() -> SaveFilter {
SaveFilter {
components: SceneFilter::default().deny::<Foo>(),
..Default::default()
}
}
let mut app = app();
app.add_systems(PreUpdate, save_default_with(deny_foo).into_file(PATH));
app.world.spawn((Dummy, Foo, Save));
app.update();
let data = read_to_string(PATH).unwrap();
assert!(data.contains("Dummy"));
assert!(!data.contains("Foo"));
remove_file(PATH).unwrap();
}
}