mod3d_base/example_objects/
triangle.rs1use super::ExampleVertices;
10use crate::{
11 BufferElementType, Mesh, Primitive, PrimitiveType, Renderable, ShortIndex, VertexAttr,
12 VertexDesc,
13};
14
15pub fn new<R: Renderable>(eg: &mut ExampleVertices<R>, size: f32)
18where
19 <R as Renderable>::Descriptor: Unpin,
20{
21 let vertex_data = [
22 -size, -size, 0.0, size, -size, 0.0, 0.0, size, 0.0, 0., 0., 1., 0., 0., 1., 0., 0., 1.,
23 ];
24 let index_data = [0u8, 1, 2];
25
26 let data_vertices = eg.push_byte_buffer(Box::new(vertex_data));
27 let data_indices = eg.push_byte_buffer(Box::new(index_data));
28
29 let indices = eg.push_index_accessor(data_indices, 3, BufferElementType::UInt8, 0);
30
31 let vertex_desc = eg.push_descriptor(data_vertices, 0, 9 * 4, 0); let vertices = eg.push_data_accessor(
33 vertex_desc,
34 VertexDesc::vec(VertexAttr::Position, BufferElementType::Float32, 3, 0),
35 );
36
37 let normal_desc = eg.push_descriptor(data_vertices, 9 * 4, 9 * 4, 0); let normals = eg.push_data_accessor(
39 normal_desc,
40 VertexDesc::vec(VertexAttr::Normal, BufferElementType::Float32, 3, 0),
41 );
42
43 eg.push_vertices(Some(indices), vertices, &[normals]);
45}
46
47pub fn mesh(v_id: ShortIndex, m_id: ShortIndex) -> Mesh {
53 let mut mesh = Mesh::default();
54 mesh.add_primitive(Primitive::new(PrimitiveType::Triangles, v_id, 0, 3, m_id));
55 mesh
56}