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BehavioralEconomicsEngine

Struct BehavioralEconomicsEngine 

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pub struct BehavioralEconomicsEngine { /* private fields */ }
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Behavioral Economics Engine

Evaluates behavior rules and executes actions based on system state. Rules are evaluated in priority order, with declarative rules evaluated before scriptable rules.

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impl BehavioralEconomicsEngine

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pub fn new(config: BehavioralEconomicsConfig) -> Result<Self>

Create a new behavioral economics engine

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pub fn default() -> Self

Create engine with default config

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pub fn condition_evaluator(&self) -> Arc<RwLock<ConditionEvaluator>>

Get condition evaluator (for updating metrics)

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pub async fn evaluate(&self) -> Result<Vec<String>>

Evaluate all rules and execute matching actions

Returns a list of executed actions (for logging/debugging)

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pub fn add_rule(&mut self, rule: BehaviorRule) -> Result<()>

Add a rule at runtime

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pub fn remove_rule(&mut self, name: &str) -> bool

Remove a rule by name

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pub fn rules(&self) -> &[BehaviorRule]

Get all rules

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pub fn update_config(&mut self, config: BehavioralEconomicsConfig) -> Result<()>

Update configuration

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