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use crate::{Config, WeightDeform}; pub struct Vertex<C: Config> { pub position: C::Vec3, pub normal: C::Vec3, pub uv: C::Vec2, pub additional: C::AdditionalVec4s, pub weight_deform: WeightDeform<C>, pub edge_scale: f32, }
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use crate::{Config, WeightDeform}; pub struct Vertex<C: Config> { pub position: C::Vec3, pub normal: C::Vec3, pub uv: C::Vec2, pub additional: C::AdditionalVec4s, pub weight_deform: WeightDeform<C>, pub edge_scale: f32, }