1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
use std::iter::{self, FromIterator};
use std::{slice, str, vec};

#[cfg(feature = "serialize")]
use {
    serde::ser::{self, Serialize, Serializer},
    std::result::Result as StdResult,
};

use crate::error::{Error, Result};
use crate::function::Function;
use crate::lua::Lua;
use crate::string::String;
use crate::table::Table;
use crate::thread::Thread;
use crate::types::{Integer, LightUserData, Number};
use crate::userdata::AnyUserData;

/// A dynamically typed Lua value. The `String`, `Table`, `Function`, `Thread`, and `UserData`
/// variants contain handle types into the internal Lua state. It is a logic error to mix handle
/// types between separate `Lua` instances, and doing so will result in a panic.
#[derive(Debug, Clone)]
pub enum Value<'lua> {
    /// The Lua value `nil`.
    Nil,
    /// The Lua value `true` or `false`.
    Boolean(bool),
    /// A "light userdata" object, equivalent to a raw pointer.
    LightUserData(LightUserData),
    /// An integer number.
    ///
    /// Any Lua number convertible to a `Integer` will be represented as this variant.
    Integer(Integer),
    /// A floating point number.
    Number(Number),
    /// An interned string, managed by Lua.
    ///
    /// Unlike Rust strings, Lua strings may not be valid UTF-8.
    String(String<'lua>),
    /// Reference to a Lua table.
    Table(Table<'lua>),
    /// Reference to a Lua function (or closure).
    Function(Function<'lua>),
    /// Reference to a Lua thread (or coroutine).
    Thread(Thread<'lua>),
    /// Reference to a userdata object that holds a custom type which implements `UserData`.
    /// Special builtin userdata types will be represented as other `Value` variants.
    UserData(AnyUserData<'lua>),
    /// `Error` is a special builtin userdata type. When received from Lua it is implicitly cloned.
    Error(Error),
}
pub use self::Value::Nil;

impl<'lua> Value<'lua> {
    pub fn type_name(&self) -> &'static str {
        match *self {
            Value::Nil => "nil",
            Value::Boolean(_) => "boolean",
            Value::LightUserData(_) => "lightuserdata",
            Value::Integer(_) => "integer",
            Value::Number(_) => "number",
            Value::String(_) => "string",
            Value::Table(_) => "table",
            Value::Function(_) => "function",
            Value::Thread(_) => "thread",
            Value::UserData(_) => "userdata",
            Value::Error(_) => "error",
        }
    }

    /// Compares two values for equality.
    ///
    /// Equality comparisons do not convert strings to numbers or vice versa.
    /// Tables, Functions, Threads, and Userdata are compared by reference:
    /// two objects are considered equal only if they are the same object.
    ///
    /// If Tables or Userdata have `__eq` metamethod then mlua will try to invoke it.
    /// The first value is checked first. If that value does not define a metamethod
    /// for `__eq`, then mlua will check the second value.
    /// Then mlua calls the metamethod with the two values as arguments, if found.
    pub fn equals<T: AsRef<Self>>(&self, other: T) -> Result<bool> {
        match (self, other.as_ref()) {
            (Value::Table(a), Value::Table(b)) => a.equals(b),
            (Value::UserData(a), Value::UserData(b)) => a.equals(b),
            _ => Ok(self == other.as_ref()),
        }
    }
}

impl<'lua> PartialEq for Value<'lua> {
    fn eq(&self, other: &Self) -> bool {
        match (self, other) {
            (Value::Nil, Value::Nil) => true,
            (Value::Boolean(a), Value::Boolean(b)) => a == b,
            (Value::LightUserData(a), Value::LightUserData(b)) => a == b,
            (Value::Integer(a), Value::Integer(b)) => *a == *b,
            (Value::Integer(a), Value::Number(b)) => *a as Number == *b,
            (Value::Number(a), Value::Integer(b)) => *a == *b as Number,
            (Value::Number(a), Value::Number(b)) => *a == *b,
            (Value::String(a), Value::String(b)) => a == b,
            (Value::Table(a), Value::Table(b)) => a == b,
            (Value::Function(a), Value::Function(b)) => a == b,
            (Value::Thread(a), Value::Thread(b)) => a == b,
            (Value::UserData(a), Value::UserData(b)) => a == b,
            _ => false,
        }
    }
}

impl<'lua> AsRef<Value<'lua>> for Value<'lua> {
    #[inline]
    fn as_ref(&self) -> &Self {
        self
    }
}

#[cfg(feature = "serialize")]
impl<'lua> Serialize for Value<'lua> {
    fn serialize<S>(&self, serializer: S) -> StdResult<S::Ok, S::Error>
    where
        S: Serializer,
    {
        match self {
            Value::Nil => serializer.serialize_unit(),
            Value::Boolean(b) => serializer.serialize_bool(*b),
            #[allow(clippy::useless_conversion)]
            Value::Integer(i) => serializer.serialize_i64((*i).into()),
            #[allow(clippy::useless_conversion)]
            Value::Number(n) => serializer.serialize_f64((*n).into()),
            Value::String(s) => s.serialize(serializer),
            Value::Table(t) => t.serialize(serializer),
            Value::UserData(ud) => ud.serialize(serializer),
            Value::LightUserData(ud) if ud.0.is_null() => serializer.serialize_none(),
            Value::Error(_) | Value::LightUserData(_) | Value::Function(_) | Value::Thread(_) => {
                let msg = format!("cannot serialize <{}>", self.type_name());
                Err(ser::Error::custom(msg))
            }
        }
    }
}

/// Trait for types convertible to `Value`.
pub trait ToLua<'lua> {
    /// Performs the conversion.
    fn to_lua(self, lua: &'lua Lua) -> Result<Value<'lua>>;
}

/// Trait for types convertible from `Value`.
pub trait FromLua<'lua>: Sized {
    /// Performs the conversion.
    fn from_lua(lua_value: Value<'lua>, lua: &'lua Lua) -> Result<Self>;
}

/// Multiple Lua values used for both argument passing and also for multiple return values.
#[derive(Debug, Clone)]
pub struct MultiValue<'lua>(Vec<Value<'lua>>);

impl<'lua> MultiValue<'lua> {
    /// Creates an empty `MultiValue` containing no values.
    pub fn new() -> MultiValue<'lua> {
        MultiValue(Vec::new())
    }
}

impl<'lua> Default for MultiValue<'lua> {
    fn default() -> MultiValue<'lua> {
        MultiValue::new()
    }
}

impl<'lua> FromIterator<Value<'lua>> for MultiValue<'lua> {
    fn from_iter<I: IntoIterator<Item = Value<'lua>>>(iter: I) -> Self {
        MultiValue::from_vec(Vec::from_iter(iter))
    }
}

impl<'lua> IntoIterator for MultiValue<'lua> {
    type Item = Value<'lua>;
    type IntoIter = iter::Rev<vec::IntoIter<Value<'lua>>>;

    fn into_iter(self) -> Self::IntoIter {
        self.0.into_iter().rev()
    }
}

impl<'a, 'lua> IntoIterator for &'a MultiValue<'lua> {
    type Item = &'a Value<'lua>;
    type IntoIter = iter::Rev<slice::Iter<'a, Value<'lua>>>;

    fn into_iter(self) -> Self::IntoIter {
        (&self.0).iter().rev()
    }
}

impl<'lua> MultiValue<'lua> {
    pub fn from_vec(mut v: Vec<Value<'lua>>) -> MultiValue<'lua> {
        v.reverse();
        MultiValue(v)
    }

    pub fn into_vec(self) -> Vec<Value<'lua>> {
        let mut v = self.0;
        v.reverse();
        v
    }

    pub(crate) fn reserve(&mut self, size: usize) {
        self.0.reserve(size);
    }

    pub(crate) fn push_front(&mut self, value: Value<'lua>) {
        self.0.push(value);
    }

    pub(crate) fn pop_front(&mut self) -> Option<Value<'lua>> {
        self.0.pop()
    }

    pub fn len(&self) -> usize {
        self.0.len()
    }

    pub fn is_empty(&self) -> bool {
        self.0.len() == 0
    }

    pub fn iter(&self) -> iter::Rev<slice::Iter<Value<'lua>>> {
        self.0.iter().rev()
    }
}

/// Trait for types convertible to any number of Lua values.
///
/// This is a generalization of `ToLua`, allowing any number of resulting Lua values instead of just
/// one. Any type that implements `ToLua` will automatically implement this trait.
pub trait ToLuaMulti<'lua> {
    /// Performs the conversion.
    fn to_lua_multi(self, lua: &'lua Lua) -> Result<MultiValue<'lua>>;
}

/// Trait for types that can be created from an arbitrary number of Lua values.
///
/// This is a generalization of `FromLua`, allowing an arbitrary number of Lua values to participate
/// in the conversion. Any type that implements `FromLua` will automatically implement this trait.
pub trait FromLuaMulti<'lua>: Sized {
    /// Performs the conversion.
    ///
    /// In case `values` contains more values than needed to perform the conversion, the excess
    /// values should be ignored. This reflects the semantics of Lua when calling a function or
    /// assigning values. Similarly, if not enough values are given, conversions should assume that
    /// any missing values are nil.
    fn from_lua_multi(values: MultiValue<'lua>, lua: &'lua Lua) -> Result<Self>;
}