Constant mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_IA_PRIMITIVE_ID_BIT_COUNT [−][src]
pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32u32;
pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: u32 = 32u32;