Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderTrace [−][src]
#[repr(transparent)]pub struct ID3D11ShaderTrace(_);
Implementations
pub unsafe fn GetInitialRegisterContents(
&self,
pregister: *mut D3D11_TRACE_REGISTER
) -> Result<D3D11_TRACE_VALUE>
pub unsafe fn GetWrittenRegister(
&self,
stepindex: u32,
writtenregisterindex: u32,
pregister: *mut D3D11_TRACE_REGISTER,
pvalue: *mut D3D11_TRACE_VALUE
) -> Result<()>
pub unsafe fn GetReadRegister(
&self,
stepindex: u32,
readregisterindex: u32,
pregister: *mut D3D11_TRACE_REGISTER,
pvalue: *mut D3D11_TRACE_VALUE
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderTrace
impl !Send for ID3D11ShaderTrace
impl !Sync for ID3D11ShaderTrace
impl Unpin for ID3D11ShaderTrace
impl UnwindSafe for ID3D11ShaderTrace
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more