Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::ID3D11ShaderReflectionType [−][src]
#[repr(transparent)]pub struct ID3D11ShaderReflectionType(_);
Implementations
pub unsafe fn IsEqual<'a>(
&self,
ptype: impl IntoParam<'a, ID3D11ShaderReflectionType>
) -> Result<()>
pub unsafe fn IsOfType<'a>(
&self,
ptype: impl IntoParam<'a, ID3D11ShaderReflectionType>
) -> Result<()>
pub unsafe fn ImplementsInterface<'a>(
&self,
pbase: impl IntoParam<'a, ID3D11ShaderReflectionType>
) -> Result<()>
Trait Implementations
Performs the conversion.
Performs the conversion.
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl RefUnwindSafe for ID3D11ShaderReflectionType
impl !Send for ID3D11ShaderReflectionType
impl !Sync for ID3D11ShaderReflectionType
impl Unpin for ID3D11ShaderReflectionType
impl UnwindSafe for ID3D11ShaderReflectionType
Blanket Implementations
type DefaultType = Option<T>
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Mutably borrows from an owned value. Read more