Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D_SHADER_MACRO [−][src]
Fields
Name: PSTR
Definition: PSTR
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D3D_SHADER_MACRO
impl !Send for D3D_SHADER_MACRO
impl !Sync for D3D_SHADER_MACRO
impl Unpin for D3D_SHADER_MACRO
impl UnwindSafe for D3D_SHADER_MACRO
Blanket Implementations
Mutably borrows from an owned value. Read more