Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TRACE_GS_INPUT_PRIMITIVE [−][src]
#[repr(transparent)]pub struct D3D11_TRACE_GS_INPUT_PRIMITIVE(pub i32);
Tuple Fields
0: i32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Returns the “default value” for a type. Read more
This method tests for self
and other
values to be equal, and is used
by ==
. Read more
This method tests for !=
.
Auto Trait Implementations
impl Send for D3D11_TRACE_GS_INPUT_PRIMITIVE
impl Sync for D3D11_TRACE_GS_INPUT_PRIMITIVE
impl Unpin for D3D11_TRACE_GS_INPUT_PRIMITIVE
impl UnwindSafe for D3D11_TRACE_GS_INPUT_PRIMITIVE
Blanket Implementations
Mutably borrows from an owned value. Read more