Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_TEX2D_ARRAY_UAV1 [−][src]
#[repr(C)]pub struct D3D11_TEX2D_ARRAY_UAV1 {
pub MipSlice: u32,
pub FirstArraySlice: u32,
pub ArraySize: u32,
pub PlaneSlice: u32,
}
Fields
MipSlice: u32
FirstArraySlice: u32
ArraySize: u32
PlaneSlice: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_TEX2D_ARRAY_UAV1
impl Send for D3D11_TEX2D_ARRAY_UAV1
impl Sync for D3D11_TEX2D_ARRAY_UAV1
impl Unpin for D3D11_TEX2D_ARRAY_UAV1
impl UnwindSafe for D3D11_TEX2D_ARRAY_UAV1
Blanket Implementations
Mutably borrows from an owned value. Read more