Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_INPUT_ELEMENT_DESC [−][src]
#[repr(C)]pub struct D3D11_INPUT_ELEMENT_DESC {
pub SemanticName: PSTR,
pub SemanticIndex: u32,
pub Format: DXGI_FORMAT,
pub InputSlot: u32,
pub AlignedByteOffset: u32,
pub InputSlotClass: D3D11_INPUT_CLASSIFICATION,
pub InstanceDataStepRate: u32,
}
Fields
SemanticName: PSTR
SemanticIndex: u32
Format: DXGI_FORMAT
InputSlot: u32
AlignedByteOffset: u32
InputSlotClass: D3D11_INPUT_CLASSIFICATION
InstanceDataStepRate: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
impl RefUnwindSafe for D3D11_INPUT_ELEMENT_DESC
impl !Send for D3D11_INPUT_ELEMENT_DESC
impl !Sync for D3D11_INPUT_ELEMENT_DESC
impl Unpin for D3D11_INPUT_ELEMENT_DESC
impl UnwindSafe for D3D11_INPUT_ELEMENT_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more