Struct mltg_bindings::Windows::Win32::Graphics::Direct3D11::D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM [−][src]
#[repr(C)]pub struct D3D11_FEATURE_DATA_VIDEO_DECODER_HISTOGRAM {
pub DecoderDesc: D3D11_VIDEO_DECODER_DESC,
pub Components: D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAGS,
pub BinCount: u32,
pub CounterBitDepth: u32,
}
Fields
DecoderDesc: D3D11_VIDEO_DECODER_DESC
Components: D3D11_VIDEO_DECODER_HISTOGRAM_COMPONENT_FLAGS
BinCount: u32
CounterBitDepth: u32
Trait Implementations
type DefaultType = Self
Converts from Self::DefaultType
to Result<T>
.
Returns a pointer for setting the object’s value via an ABI call.
Auto Trait Implementations
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