Struct mltg_bindings::Windows::Win32::Graphics::Dxgi::DXGI_OUTPUT_DESC1 [−][src]
#[repr(C)]pub struct DXGI_OUTPUT_DESC1 {}Show fields
pub DeviceName: [u16; 32], pub DesktopCoordinates: RECT, pub AttachedToDesktop: BOOL, pub Rotation: DXGI_MODE_ROTATION, pub Monitor: HMONITOR, pub BitsPerColor: u32, pub ColorSpace: DXGI_COLOR_SPACE_TYPE, pub RedPrimary: [f32; 2], pub GreenPrimary: [f32; 2], pub BluePrimary: [f32; 2], pub WhitePoint: [f32; 2], pub MinLuminance: f32, pub MaxLuminance: f32, pub MaxFullFrameLuminance: f32,
Fields
DeviceName: [u16; 32]
DesktopCoordinates: RECT
AttachedToDesktop: BOOL
Rotation: DXGI_MODE_ROTATION
Monitor: HMONITOR
BitsPerColor: u32
ColorSpace: DXGI_COLOR_SPACE_TYPE
RedPrimary: [f32; 2]
GreenPrimary: [f32; 2]
BluePrimary: [f32; 2]
WhitePoint: [f32; 2]
MinLuminance: f32
MaxLuminance: f32
MaxFullFrameLuminance: f32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for DXGI_OUTPUT_DESC1
impl Send for DXGI_OUTPUT_DESC1
impl Sync for DXGI_OUTPUT_DESC1
impl Unpin for DXGI_OUTPUT_DESC1
impl UnwindSafe for DXGI_OUTPUT_DESC1
Blanket Implementations
Mutably borrows from an owned value. Read more