Struct mltg_bindings::Windows::Win32::Graphics::Dxgi::DXGI_ADAPTER_DESC3[][src]

#[repr(C)]
pub struct DXGI_ADAPTER_DESC3 { pub Description: [u16; 128], pub VendorId: u32, pub DeviceId: u32, pub SubSysId: u32, pub Revision: u32, pub DedicatedVideoMemory: usize, pub DedicatedSystemMemory: usize, pub SharedSystemMemory: usize, pub AdapterLuid: LUID, pub Flags: DXGI_ADAPTER_FLAG3, pub GraphicsPreemptionGranularity: DXGI_GRAPHICS_PREEMPTION_GRANULARITY, pub ComputePreemptionGranularity: DXGI_COMPUTE_PREEMPTION_GRANULARITY, }

Fields

Description: [u16; 128]VendorId: u32DeviceId: u32SubSysId: u32Revision: u32DedicatedVideoMemory: usizeDedicatedSystemMemory: usizeSharedSystemMemory: usizeAdapterLuid: LUIDFlags: DXGI_ADAPTER_FLAG3GraphicsPreemptionGranularity: DXGI_GRAPHICS_PREEMPTION_GRANULARITYComputePreemptionGranularity: DXGI_COMPUTE_PREEMPTION_GRANULARITY

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