Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_ENDING_ACCESS_0[][src]

#[repr(C)]
pub union D3D12_RENDER_PASS_ENDING_ACCESS_0 {
    pub Resolve: D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_abi,
}

Fields

Resolve: D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS_abi

Trait Implementations

The abi representation of the implementing type. Read more

Casts the Rust object to its ABI type without copying the object.

Returns a pointer for setting the object’s value via an ABI call.

Casts the ABI representation to a Rust object by taking ownership of the bits.

Auto Trait Implementations

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Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.