Union mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RENDER_PASS_BEGINNING_ACCESS_0 [−][src]
#[repr(C)] pub union D3D12_RENDER_PASS_BEGINNING_ACCESS_0 { pub Clear: D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS, }
Fields
Clear: D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl Send for D3D12_RENDER_PASS_BEGINNING_ACCESS_0
impl Sync for D3D12_RENDER_PASS_BEGINNING_ACCESS_0
Blanket Implementations
Mutably borrows from an owned value. Read more