Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_TILE_REGION_SIZE [−][src]
#[repr(C)]pub struct D3D12_TILE_REGION_SIZE { pub NumTiles: u32, pub UseBox: BOOL, pub Width: u32, pub Height: u16, pub Depth: u16, }
Fields
NumTiles: u32
UseBox: BOOL
Width: u32
Height: u16
Depth: u16
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_TILE_REGION_SIZE
impl Send for D3D12_TILE_REGION_SIZE
impl Sync for D3D12_TILE_REGION_SIZE
impl Unpin for D3D12_TILE_REGION_SIZE
impl UnwindSafe for D3D12_TILE_REGION_SIZE
Blanket Implementations
Mutably borrows from an owned value. Read more