Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC [−][src]
#[repr(C)]pub struct D3D12_RAYTRACING_GEOMETRY_TRIANGLES_DESC { pub Transform3x4: u64, pub IndexFormat: DXGI_FORMAT, pub VertexFormat: DXGI_FORMAT, pub IndexCount: u32, pub VertexCount: u32, pub IndexBuffer: u64, pub VertexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE, }
Fields
Transform3x4: u64
IndexFormat: DXGI_FORMAT
VertexFormat: DXGI_FORMAT
IndexCount: u32
VertexCount: u32
IndexBuffer: u64
VertexBuffer: D3D12_GPU_VIRTUAL_ADDRESS_AND_STRIDE
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
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