Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_PIPELINE_STATE_STREAM_DESC [−][src]
#[repr(C)]pub struct D3D12_PIPELINE_STATE_STREAM_DESC { pub SizeInBytes: usize, pub pPipelineStateSubobjectStream: *mut c_void, }
Fields
SizeInBytes: usize
pPipelineStateSubobjectStream: *mut c_void
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl !Send for D3D12_PIPELINE_STATE_STREAM_DESC
impl !Sync for D3D12_PIPELINE_STATE_STREAM_DESC
impl Unpin for D3D12_PIPELINE_STATE_STREAM_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more