Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_META_COMMAND_DESC [−][src]
#[repr(C)]pub struct D3D12_META_COMMAND_DESC { pub Id: Guid, pub Name: PWSTR, pub InitializationDirtyState: D3D12_GRAPHICS_STATES, pub ExecutionDirtyState: D3D12_GRAPHICS_STATES, }
Fields
Id: Guid
Name: PWSTR
InitializationDirtyState: D3D12_GRAPHICS_STATES
ExecutionDirtyState: D3D12_GRAPHICS_STATES
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_META_COMMAND_DESC
impl !Send for D3D12_META_COMMAND_DESC
impl !Sync for D3D12_META_COMMAND_DESC
impl Unpin for D3D12_META_COMMAND_DESC
impl UnwindSafe for D3D12_META_COMMAND_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more