Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_MESSAGE [−][src]
#[repr(C)]pub struct D3D12_MESSAGE { pub Category: D3D12_MESSAGE_CATEGORY, pub Severity: D3D12_MESSAGE_SEVERITY, pub ID: D3D12_MESSAGE_ID, pub pDescription: *mut u8, pub DescriptionByteLength: usize, }
Fields
Category: D3D12_MESSAGE_CATEGORY
Severity: D3D12_MESSAGE_SEVERITY
ID: D3D12_MESSAGE_ID
pDescription: *mut u8
DescriptionByteLength: usize
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_MESSAGE
impl !Send for D3D12_MESSAGE
impl !Sync for D3D12_MESSAGE
impl Unpin for D3D12_MESSAGE
impl UnwindSafe for D3D12_MESSAGE
Blanket Implementations
Mutably borrows from an owned value. Read more