Struct mltg_bindings::Windows::Win32::Graphics::Direct3D12::D3D12_INPUT_ELEMENT_DESC [−][src]
#[repr(C)]pub struct D3D12_INPUT_ELEMENT_DESC { pub SemanticName: PSTR, pub SemanticIndex: u32, pub Format: DXGI_FORMAT, pub InputSlot: u32, pub AlignedByteOffset: u32, pub InputSlotClass: D3D12_INPUT_CLASSIFICATION, pub InstanceDataStepRate: u32, }
Fields
SemanticName: PSTR
SemanticIndex: u32
Format: DXGI_FORMAT
InputSlot: u32
AlignedByteOffset: u32
InputSlotClass: D3D12_INPUT_CLASSIFICATION
InstanceDataStepRate: u32
Trait Implementations
Returns a pointer for setting the object’s value via an ABI call.
Casts the ABI representation to a Rust object by taking ownership of the bits.
Auto Trait Implementations
impl RefUnwindSafe for D3D12_INPUT_ELEMENT_DESC
impl !Send for D3D12_INPUT_ELEMENT_DESC
impl !Sync for D3D12_INPUT_ELEMENT_DESC
impl Unpin for D3D12_INPUT_ELEMENT_DESC
impl UnwindSafe for D3D12_INPUT_ELEMENT_DESC
Blanket Implementations
Mutably borrows from an owned value. Read more